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Pragmata
Inicio » Blog » Pragmata: Capcom shows its science fiction proposal at Gamescom 2025
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Pragmata: Capcom shows its science fiction proposal at Gamescom 2025

Por Mikel Sanchez
Publicado 21 August, 2025
Contenido
An adventure on the lunar stationPragmata: Combat with shots and hacksA realistic aesthetic with disturbing nuances

Capcom presented in the Gamescom 2025 a playable demo pragma, its long-awaited science fiction title that will arrive in 2026 on PC, PlayStation 5 and Xbox Series X/S. This demonstration allowed attendees to have a first contact with an innovative experience. The game seeks to highlight its hybrid combat system and cooperation between two very different protagonists. With this test, the Japanese company showed that it bets on a different project within its catalogue. Combine action, exploration and narrative.

An adventure on the lunar station

the story of pragma It is set in a Research Lunar Station. the protagonist, Hugh, wake up in this hostile environment and soon find Bull’s-eye, an android girl with whom she will have to collaborate to survive. The station’s central artificial intelligence, called IDUS, identifies them as “unauthorized users”. This causes multiple robots and androids to be activated to remove them. This premise suggests a plot focused on survival and the relationship between a human and a machine, with a strong narrative component.

Pragmata: Combat with shots and hacks

One of the most outstanding elements of the demo is its combat system, which is not limited to traditional shots. To overcome enemies it will be necessary to alternate between fire of weapons and Real-time hack minigames. These enhance subsequent attacks and allow you to interact with the environment. This mechanic is also used to open locked doors or unlock security systems. The game will offer a varied arsenal of weapons and clashes against Final bosses with concrete weak points. This adds a more strategic and spectacular air to the fighting.

Pragmata

beyond action, pragma It incorporates sections of Puzzle exploration and resolution. In these, the player must overcome obstacles such as laser beams or unlock hidden paths. Hugh’s suit has a key role in the gameplay, as it allows Boost to run faster, light up, or launch from high altitudes. This brings verticality and variety to the experience. These features anticipate a level design that combines action and platforms with ingenuity sections.

A realistic aesthetic with disturbing nuances

Visually, the game is committed to a Futuristic and realistic style. There is an abundance of holograms, interfaces and science fiction environments. Although enemy robots are somewhat generic in terms of design, Diana’s representation is powerfully striking. Its appearance generates a marking “Disturbing Valley”, transmitting that it is not a real girl, but an android. This detail reinforces the visual identity of the project and adds an emotional component to the narrative.

Pragmata

the demo of the Gamescom 2025 has made it clear that pragma It will offer a mix of combat, exploration and puzzles. His approach is different from other recent proposals. With a launch scheduled for 2026, Capcom seems to bet on a risky formula. The hybrid gameplay and the relationship between its protagonists could become the pillars of a different experience.

©Capcom

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