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Metal Gear
Inicio » Blog » Metal Gear Solid Delta: Snake Eater works better on PS5 than on PS5 Pro
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Metal Gear Solid Delta: Snake Eater works better on PS5 than on PS5 Pro

Por Mikel Sanchez
Publicado 23 August, 2025
Contenido
An expected remake that stumbles technicallyMetal Gear Solid: PS5 Pro falls behind the base modelThe PSSR is not convincingFrustration and memes in the communityMetal Gear Solid Delta: What’s coming for launch

the arrival of Metal Gear Solid Delta: Snake Eater It is one of the most anticipated releases of the year. However, the excitement of the fans was overshadowed after Digital Foundry publish a technical analysis. This analysis revealed that the remake of the 2004 classic runs worse in PS5 Pro than in the base model of PlayStation 5.

An expected remake that stumbles technically

The data took the community by surprise, since the Sony console had been presented as an improved version. It was expected to ensure greater stability of frames per second and higher resolution. It was also thought that it would take advantage of exclusive technologies such as the PSSR (PlayStation Spectral Super Resolution). This AI scaling system is designed to compete with techniques like Nvidia’s DLSS. In this context, the impact on an iconic title like Metal Gear is significant.

Konami rebuilt Snake Eater from zero in Unreal Engine 5. His goal was to update the Hideo Kojima classic with state-of-the-art graphics. More detailed environments and a stealth experience adapted to current standards were wanted. From the first trailers, the project was presented as a faithful but renewed tribute. He intended to combine nostalgia and visual spectacularity, in line with other Metal Gear titles.

However, the engine of Epic Games, although it has been the basis of visually impressive games, has also dragged a problematic reputation. This includes Stuttering, FPS drops, excessive resource consumption and frame pacing problems. Fans hoped that Konami would optimize the remake to the maximum, especially in the most powerful hardware available, especially in the case of a series as emblematic as Metal Gear.

Big boss

Metal Gear Solid: PS5 Pro falls behind the base model

Digital Foundry’s analysis revealed that, in practice, the version of PS5 Pro hits drops below 60 fps In key areas, which negatively affected the experience of playing Metal Gear. For example, the initial landing in the jungle. Meanwhile, the base model manages to maintain better stability. On a standardized test tour, the standard console had up to 7 fps more than the supposed “improved” version.

The problem does not end there: the edition of PS5 Pro Eliminates the ability to switch between performance or quality modes. This leaves players with no options to prioritize fluency or resolution. The experience is tied to a single adjustment that, ironically, yields worse than in the previous machine, a disappointing detail considering the importance of the Metal Gear series.

The PSSR is not convincing

One of the most disappointing points of the new Metal Gear was the behavior of the Pssr, Sony’s AI scaling technology. In theory, it had to improve the sharpness of the image while keeping the frames high per second. However, Digital Foundry found that the console sometimes worked with resolutions as low as 756p before reconstruction. This generated blurry images, with more flickers and graphic artifacts than on the PS5 Base.

Metal Gear

The experts also reported Excessive shade in shadows, thicker ambient occlusion, and a more noticeable shimmer effect. This happened especially in open areas and with abundant vegetation. Although in closed interiors the console managed to recover some extra frames, the balance sheet continued to lean in favor of the standard PS5. These technical problems directly affect the reception of Metal Gear by demanding fans.

Frustration and memes in the community

As expected, criticism of the new Metal Gear multiplied on social networks and specialized forums. On Reddit, one player commented with irony: “Another delayed game that arrives in poor condition”. Another noted with humor: “Kojima must be rubbing his hands somewhere”, in reference to the separation of Konami. The contrast with the fluidity shown by Death Stranding 2, exclusive to PlayStation, was also mentioned.

Comparisons with other engines did not take long to appear. One user wrote: “Meanwhile, Death Stranding 2 looks and runs like a dream on my PS5 Base… Unreal Engine 5 vs., alluding to the graphic engine developed by Guerrilla Games and used by Kojima Productions. The comparison highlighted the legacy of Metal Gear in the video game industry.

Metal Gear

Metal Gear Solid Delta: What’s coming for launch

Despite the concern, there is still room for Konami to correct the course. Metal Gear Solid Delta: Snake Eater Its launch is scheduled to August 28. will leave for PS5, PS5 Pro and Xbox Series X|S. This leaves open the possibility that a Day One Patch Address performance issues, which could be a necessary solution given the importance of the Metal Gear franchise.

At the moment, the panorama generates doubts among those who hoped to make the most of their newly released PS5 Pro. For a title of the stature of Metal Gear, with so much history behind it and with such a demanding fan base, the minimum that is expected is that the “improved” version really exceeds the standard.

The debate on Metal Gear now revolves around whether these problems are a symptom of the limitations of the Unreal Engine 5 on Consoles. Or if it is simply a Lack of optimization by Konami, something that could be fixed with later updates.

Metal Gear

The truth is that, for now, the long-awaited return of Snake and Metal Gear has become another example. It shows how the most powerful hardware promises don’t always guarantee the best experience.

©2025 Konami Digital Entertainment

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ETIQUETADO:Digital FoundryKonamiMetal Gear Solid DeltaPlayStationPS5Unreal Engine 5
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