Anmo Sugoi
  • Start
  • Anime
  • Manga
  • Videojuegos
    • Reviews
  • Tecnología
    • REVISIONS
  • De interes
  • Artículos
  • Further
    • novels
    • live-action
    • Geek
    • Vtuber
    • Information
  • English
    • Español
    • English
Anmo SugoiAnmo Sugoi
Buscar
  • Start
  • Anime
  • Manga
  • Videojuegos
    • Reviews
  • Tecnología
    • REVISIONS
  • De interes
  • Artículos
  • Further
    • novels
    • live-action
    • Geek
    • Vtuber
    • Information
  • English
    • Español
    • English
© ANMO SUGOI - Todos los derechos reservados
Nexon
Inicio » Blog » Analysis: Why the defense of Nexon AI exposes the great contradiction of the industry
Cultura gamerVideojuegos

Analysis: Why the defense of Nexon AI exposes the great contradiction of the industry

Por Mikel Sanchez
Publicado 11 November, 2025
Contenido
The new “normality”: the taboo has been brokenThe great contradiction: “Efficiency” vs. “Human Creativity”The Verdict: A “Spot” in a Successful Nexon GameStatements from the CEO of Nexon: The risk of losing the soul

The news is that the CEO of Nexon, Junghun Lee, has publicly defended the use of generative AI in video game development, stating: “I assume that all game companies are using it now.” This happens just when Arc Raiders, your new and successful SHOOTER Of extraction, he is at the center of the controversy for using synthetic voices for his characters.

This statement is much more than a simple corporate justification. It is a bomb that tries to normalize an enormously controversial practice and, in the process, exposes the true conflict in the soul of the industry. But why is this so different and what does it reveal about the future of our games? We analyze it.

The new “normality”: the taboo has been broken

Nexon

Until now, the use of generative AI (especially to replace direct human creative work, like that of voice actors) was the “elephant in the room”. Many suspected it, but most companies denied it or kept silent.

Lee’s statement not only supports the practice, but positions it as the industry standard. by saying “everyone does”, Nexon tries to drag all the competition to his level, diluting his own responsibility in the controversy. This creates a direct and very marked contrast with studies such as CD Projekt or PocketPair, which have publicly declared that not They will use generative AI to replace creative roles.

The great contradiction: “Efficiency” vs. “Human Creativity”

This is where Lee’s argument crumbles and reveals the central hypocrisy of the debate. On the one hand, it justifies AI by citing the “Efficiency”. Let’s be clear: in corporate language, “efficiency” is a euphemism to “reduce costs”, in this case, that of hiring human talent.

Arc Raiders

However, in the same interview, the CEO himself concludes that the only way to “survive” and stand out in a competitive market is through the “Human Creativity”.

After having analyzed this duality, we ask ourselves: How can a company bet on “human creativity” as its salvation, while simultaneously implementing tools designed to replace it in the name of “efficiency”? They no longer sell us AI as a tool to “enhance” creativity, but as a direct replacement to lower costs.

The Verdict: A “Spot” in a Successful Nexon Game

What makes this situation so frustrating is that, according to the general consensus, Arc Raiders It is an excellent game. Is a SHOOTER of extraction that has captured hundreds of thousands of players.

Arc Raiders

We are not facing a mediocre game that uses AI to cut expenses. We are, in fact, before a game good whose reputation and artistic merit are being actively overshadowed by a controversial corporate decision. It is, as described by the original PC Gamer source, a “spot” in a product that could otherwise be considered a triumph. The “efficiency” won a battle, but spotted the final victory of the development team.

Statements from the CEO of Nexon: The risk of losing the soul

With the new normal advancing by leaps and bounds, the way the industry adapts can be diluted to a broader perspective. The use of artificial intelligence in development seems imminent, and perhaps some studies will resist, but how can they compete against a market that uses AI and develops twice as fast, while delivering “quality” products?

Arc Raiders

The current scenario tells us that companies will have to use AI, as the CEO of Nexon points out. We may like it or not, but that technology is already part of us with more senses than we see at first glance. Perhaps the important thing now is to analyze how it can be used, at the same time that developers maintain creative control and “the soul” of video games intact.

What do you think? Do you prefer to use AI if you cut development times, even if this involves replacing human work? Leave us your opinion in the comments.

©2025 Nexon America Inc..

También te puede interesar

Capcom rejects the use of generative AI in Resident Evil Requiem and bets on creative efficiency
From console to streaming: Far Cry joins the wave of epic video game adaptations to series
Call of Duty Black Ops 7: Treyarch confirms important changes in pairing and more
Pokémon and the weight of nostalgia: what the return of “Fat Pikachu” tells us about the future of the franchise
We play Kirby Air Riders: it’s not Mario Kart, it’s the Smash Bros of speed
ETIQUETADO:AIARC RaidersJunghun LeeNexon
FUENTES:PC Gamer
Deja un comentario

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

¡Vota por tu Anime Favorito!

Noticias Mas Recientes

Uncategorized

REDMAGIC 11S PRO REVIEW: The new standard of high-performance “Daily Driver”?

8 June, 2026
CuriosidadesDe interes

Trends in backpacks inspired by cartoon characters, video games and more

7 June, 2026
Mushoku Tensei prepará el estreno de su Tercera Temporada con un nuevo Avance
AnimeNoticias

Mushoku Tensei prepares the premiere of his third season with a new trailer

5 June, 2026
laptop trabajo 1
CuriosidadesDe interes

From passion to benefits: how to turn a hobby into an online business

26 May, 2026
Anmo Sugoi

© ANMO SUGOI – Todos los derechos reservados

Bienvenido de Regreso

Sign in to your account

Nombre de usuario o dirección de correo electrónico
Contraseña

¿Has perdido tu contraseña?