The news is that the CEO of Nexon, Junghun Lee, has publicly defended the use of generative AI in video game development, stating: “I assume that all game companies are using it now.” This happens just when Arc Raiders, your new and successful SHOOTER Of extraction, he is at the center of the controversy for using synthetic voices for his characters.
This statement is much more than a simple corporate justification. It is a bomb that tries to normalize an enormously controversial practice and, in the process, exposes the true conflict in the soul of the industry. But why is this so different and what does it reveal about the future of our games? We analyze it.
The new “normality”: the taboo has been broken

Until now, the use of generative AI (especially to replace direct human creative work, like that of voice actors) was the “elephant in the room”. Many suspected it, but most companies denied it or kept silent.
Lee’s statement not only supports the practice, but positions it as the industry standard. by saying “everyone does”, Nexon tries to drag all the competition to his level, diluting his own responsibility in the controversy. This creates a direct and very marked contrast with studies such as CD Projekt or PocketPair, which have publicly declared that not They will use generative AI to replace creative roles.
The great contradiction: “Efficiency” vs. “Human Creativity”
This is where Lee’s argument crumbles and reveals the central hypocrisy of the debate. On the one hand, it justifies AI by citing the “Efficiency”. Let’s be clear: in corporate language, “efficiency” is a euphemism to “reduce costs”, in this case, that of hiring human talent.

However, in the same interview, the CEO himself concludes that the only way to “survive” and stand out in a competitive market is through the “Human Creativity”.
After having analyzed this duality, we ask ourselves: How can a company bet on “human creativity” as its salvation, while simultaneously implementing tools designed to replace it in the name of “efficiency”? They no longer sell us AI as a tool to “enhance” creativity, but as a direct replacement to lower costs.
The Verdict: A “Spot” in a Successful Nexon Game
What makes this situation so frustrating is that, according to the general consensus, Arc Raiders It is an excellent game. Is a SHOOTER of extraction that has captured hundreds of thousands of players.

We are not facing a mediocre game that uses AI to cut expenses. We are, in fact, before a game good whose reputation and artistic merit are being actively overshadowed by a controversial corporate decision. It is, as described by the original PC Gamer source, a “spot” in a product that could otherwise be considered a triumph. The “efficiency” won a battle, but spotted the final victory of the development team.
Statements from the CEO of Nexon: The risk of losing the soul
With the new normal advancing by leaps and bounds, the way the industry adapts can be diluted to a broader perspective. The use of artificial intelligence in development seems imminent, and perhaps some studies will resist, but how can they compete against a market that uses AI and develops twice as fast, while delivering “quality” products?

The current scenario tells us that companies will have to use AI, as the CEO of Nexon points out. We may like it or not, but that technology is already part of us with more senses than we see at first glance. Perhaps the important thing now is to analyze how it can be used, at the same time that developers maintain creative control and “the soul” of video games intact.
What do you think? Do you prefer to use AI if you cut development times, even if this involves replacing human work? Leave us your opinion in the comments.