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Inicio » Blog » Resident Evil Requiem: We played 3 hours of the expected Capcom game
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Resident Evil Requiem: We played 3 hours of the expected Capcom game

Por Alejandro Rodriguez
Publicado 26 January, 2026
Contenido
The best of the franchise in a single packageRiddles, tension and the return of the challengeGraphic and sound sectionConclusion

We had the exclusive opportunity to try in advance Resident Evil Requiem, the next big bet of Capcom which will arrive on consoles and PC this February 2026. After an intense 3-hour session, we were able to explore the two sides of this coin: the tactical survival of Grace Ashcroft and the deployment of action Leon S. Kennedy.

The best of the franchise in a single package

If I had to describe Resident Evil Requiem In short, it would be like a “2 for 1” masterful. The game achieves something that few titles in the saga have successfully achieved: merge two different eras into the same narrative. Each character offers a radically opposite gameplay, which injects constant dynamism into progress:

  • Grace Ashcroft (Classic Survival Horror): play with Grace It is a love letter to the origins. It returns us to the management of scarce resources and the terror of almost indestructible threats that lie in wait for us through narrow corridors. The health system returns by colors characteristic of the saga and a feeling of vulnerability that we did not feel from the first titles or REsident Evil 7.
  • Leon S. Kennedy (Modern Action-Horror): On the other hand, LION inherits the DNA of Resident Evil 4. Its gameplay is frantic, focused on combat and quick response. Where Grace must flee or hide from a seemingly immortal enemy, LION Respond with a firepower capable of forcefully breaking through.

This duality allows you to see the same situation from completely different mechanical angles, making REQUIEM It feels like two games twinned by the same story.

Resident Evil Requiem: Jugamos 3 horas del esperado regreso al terror de Capcom

Riddles, tension and the return of the challenge

The puzzles they have a leading weight again, especially when we play with Grace Ashcroft. Here, the player’s ingenuity is the key: a section that could be solved in an hour can be extended considerably if you do not pay attention to the environment. Level design encourages Backtracking smart and quite satisfying challenge.

On the contrary, with Leon Kennedy, the rhythm is pure frenzy. The difficulty lies not in “how to pass”, but in “how to survive” the waves of enemies. It is comfortable, responds wonderfully and allows the player to take revenge on the tension accumulated with Grace based on impeccable action gameplay.

Graphic and sound section

Technically, the game is a wonder. The graphics engine (RE ENGINE) shows its best version with phenomenal textures and lighting that changes drastically depending on the character you control.

while with Grace The tones are cold and the shadows hide dangers, with LION The palette becomes more raw and direct, according to the action. The sound design is simply 50% of the horror experience; Every crunch will keep you on edge.

Resident Evil Requiem: Jugamos 3 horas del esperado regreso al terror de Capcom

Conclusion

What we have seen in these three hours has marveled us. Resident Evil Requiem It’s not just one more delivery; It is an ambitious experiment that seeks to unify the entire community of fans. Capcom seems to have found the perfect balance between the reflective puzzle and the accurate shot.

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