The Legend of Zelda: Ocarina of Time Remake has been on the market for a very short time and is already dragging an active mod scene. The title is exclusive to Switch 2, but the community overturned it and took it to PC the same day it appeared on the eShop, so that whoever doesn’t have the console can play it on a computer. And, as usually happens when a Nintendo game lands on PC, the changes were not long in coming.
The ecosystem was organized quickly: the remake already has its own page at Gamebanana and with a Discord server where modders share advances and tools. Among the first published works there are recolored Navi signed by The5thTear and a suit inspired by Breath of the Wild. None of that alters the structure of the game, but it marks the rhythm of what came after.

epona without ties and the return of the usual jump
In the original, the mare barely left the Hyrule field. The Epona Everywhere mod eliminates that restriction and allows it to be mounted in Kakariko Village, in the lost forest and even inside the dungeons. It doesn’t solve puzzles for you, but it completely changes the way you go through the map.
The other adjustment that has divided the players is the jump. Nintendo replaced the classic automatic jump with a manual, controlled by the player. A mod returns the old behavior: Link can only jump when it is at the edge of an object or a stage wall. For purists it is the right way; For the rest, a recovered curiosity.
Controls, lighting and less fog
The port allows you to play with Switch Pro, DualShock or Xbox, with complete button remapping. A nuance is right here: the Modder Neurotic Ninjah works at Ocarina of Sense, a review of the interface designed for the PS5 (DualSense) command. It is not clear if it is the same job as the command support already available or two different projects.
Soul Restored points to another direction: improves remake lighting and eliminates some of the fog effects. The DualShockers review of the eight available mods places this job in fifth place, behind Controller Support, Auto Jump Returns and Epona Everywhere.
Tools inherited from Tears of the Kingdom
Much of the facility to modify the remake comes from before. According to the Gamebanana page cited by TheGamer, the tools are still being updated and created because the game is very recent, and there is already a modified version of TKVSC, the code extension designed for Tears of the Kingdom, which allows you to explore and edit the files of the remake. The5thTear summed it up by pointing out that a huge amount of what Totk has done is moved to this game.
There are also modders extracting Blender models to touch up the appearance of the Hylian shield and the Link itself. With the tools in full development, the foreseeable thing is that the catalog will grow in the coming weeks and that the most ambitious projects, still in early stages, are gaining ground.